
In both games, the moment the player reaches any of the Admiralty ranks, this message may change from a mundane congratulatory message into No Fair Cheating.

Each time the player gains a rank, the debriefing for the mission where they reach the threshold will include a special message. The highest ranks (Rear-Admiral, Vice-Admiral, and Admiral) have point requirements in the millions, with attaining Admiral typically translating into completing the single-player campaign in either game a hundred times. Achievement Mockery: Destroying ships and completing objectives gives you points, which is accumulative, even over multiple replays of a campaign or mission, and used to determine your rank (a Cosmetic Award).It requires 100 confirmed kills to achieve. An Ace badge is even available for the player to earn in their medals section.the same mission that ultimately turns the tide of the entire war. "Alpha 1" is singled out near the end of the first game to lead an extremely dangerous mission past the Shivan blockade. This is balanced by the "cog in the war machine" feel that you are just one good pilot among many the Alliance possesses. The number and size of the ships you single handedly destroy during the course of a campaign will put any major fleet battle group to shame.This let to a renaissance of fan-made campaigns, new content including ships, weapons, and missions of incredible complexity with the FRED mission editor, the same one that Volition used to create the original game.Īs of May 7, 2014, the first game is now available on Steam, with the second game joining it on June 6th.
#Descent freespace apollo code#
It is a single umbrella project dedicated to improving the original source code the FS2_Open engine is the result of the project, and is much more powerful and flexible than the original game engine, with greatly improved graphics as well as a plethora of new features for designers to utilize in mission-building, and it is still being improved to this day. The result of the fandom getting their hands on it is the FreeSpace 2 Source Code Project (known by the fandom as the SCP. However, in 2002, Volition released the source code for the game. The franchise ended there despite the incomplete story of the second game, due to a split between the publisher and the developer. Against a truly unstoppable armada, and a rogue admiral with a mysterious agenda, a desperate battle begins to seal the Shivan invasion in the Capella system.

Then the Shivans return in force, effortlessly sweeping aside all opposition. Cut off from Earth after the destruction of the Shivan's flagship Lucifer, and with Vasuda Prime a pile of burning glass, the Galactic Terran-Vasudan Alliance is embroiled in a civil war with Admiral Aken Bosch and his xenophobic, Vasudan-hating Neo-Terran Front. The story focused on the Galactic Terran Intelligence organization attempting a military coup in the aftermath of the Great War, centered around a new superweapon: the GTD Hades.įreeSpace 2 takes place 32 years later. Set a few months later is Silent Threat, an expansion pack with a new plot, ships, and weapons. Facing extinction, the GTA and PVE join forces in an attempt to prevent the Shivans from locating Vasuda Prime and Earth. They cannot be reasoned with, they cannot be bargained with, they exist only to destroy.

The Shivans possess technology far superior to either the Terrans or Vasudans. Several missions in however, a new alien race called the Shivans suddenly appears and begins annihilating both sides. In FreeSpace, the Galactic Terran Alliance is at war with an alien race called the Vasudans over a tragic miscommunication during first contact. It is officially titled Descent: FreeSpace - The Great War (or Conflict: FreeSpace in European markets) for trademark reasons which are not worth getting into, but has no relation to the game Descent other than being published by the same company. FreeSpace is a 1998 space sim developed by Volition and published by Interplay Entertainment.
